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SECTION 2 - Modeling and Detail Editor


20] Can a reflective object inside a glass tube render properly?

         You have discovered one of the famous "behind glass" raytrace
 bugs that have ALWAYS plagued Imagine.  You also cannot get a glass
 attribute inside a glass attribute object to render!  There is NOTHING
 you can do but try to fake the effect (i.e. wrap a brushmap around your
 sphere to imitate the sourroundings,maybe a global brushmap would work?)
         A possibly solution is to copy your glass tube and scale it
 slightly smaller or larger so you get a double-walled tube.  You have to
 use a global map and an animated chrome spheres going up the tube.  They
 all reflected the global map correctly.
         So, what you should do is to make the glass-tube have both an
 inner AND an outer wall (make two tubes, one slightly smaller than the
 other and join them to a single object).  Then put your chrome ball
 inside.
         The secret is that the ray has to travel trough two (2) faces
 with glass-attribute-settings (or any other transparent material for
 that matter).

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